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Vibe coding with Claude Haiku, Sonnet and Opus 5.5

Claude Haiku 5.5 built every game we asked for, for about 5% of what Opus 5.5 cost. Three browser games, three models, 5 runs each: all 45 of 45 games passed automated play tests, including a strict check of the 2048 rules and of Sudoku puzzles with exactly one solution. Haiku was the cheapest by far (median $0.015 per game against $0.28 on Opus) but the slowest; Sonnet 5.5 was the fastest.

Measured 2026-10-20 · Claude Code · 3 games × 3 models × 5 runs · License CC BY 4.0 · Related: Claude Code harness cost

Median API cost and time per game for Claude Haiku, Sonnet and Opus 5.5

Key findings

Cost, time and result by game and model

Median of 5 runs. Cost is the API list-price estimate Claude Code reports. Input tokens include cache reads and writes. Every run is in the CSV.

GameModelAPI costTimeInput tokensOutput tokensFile size (bytes)Passed
Brick-breakerHaiku 5.5$0.01993 s94,15520,70511,8235 / 5
Brick-breakerSonnet 5.5$0.14338 s75,8113,8546,6235 / 5
Brick-breakerOpus 5.5$0.37970 s78,9797,57812,7935 / 5
2048Haiku 5.5$0.01260 s93,6769,1039,5155 / 5
2048Sonnet 5.5$0.13327 s75,2753,0845,8605 / 5
2048Opus 5.5$0.27438 s75,4483,7607,3665 / 5
SudokuHaiku 5.5$0.01569 s130,32412,4547,8355 / 5
SudokuSonnet 5.5$0.13027 s75,0782,8715,2285 / 5
SudokuOpus 5.5$0.28046 s114,6483,6526,3475 / 5

The tasks

How the games were checked

Method

Limitations

How to cite

Free to use, quote and republish with attribution under CC BY 4.0. Please link to this page.

TokenSave (2026). Vibe coding with Claude Haiku, Sonnet and Opus 5.5: cost, time and whether the game works [Data set]. https://tokensave.app/data/vibe-coding-by-claude-model

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