Claude Sonnet 5.5 vs Opus 5.5: Same Game Prompt, Measured

Jonhisking · October 10, 2026

Claude Sonnet 5.5 vs Opus 5.5: Same Game Prompt, Measured

Claude Sonnet 5.5 costs 50% less per token than Opus 5.5. Does a cheaper price mean a worse result? On October 9, 2026, I gave Sonnet 5.5 the exact brick-breaker prompt from my Opus 5.5 effort test, once at medium and once at high, and compared time, tokens, cost and the finished game one-to-one against Opus 5.5. The cheapest run took 37 seconds and $0.25; the most expensive took 1 min 50 s and $0.75. I also played all four games and added what I've found using both models day to day.

Sonnet 5.5 vs Opus 5.5 pricing

Prices per million tokens, from Anthropic's official pricing page.

Item Sonnet 5.5 Opus 5.5 Difference
Input $2 $4 Sonnet 50% cheaper
Output $10 $20 Sonnet 50% cheaper
Cache write (5 min) $2.50 $5 Sonnet 50% cheaper
Cache read $0.10 $0.20 Sonnet 50% cheaper

How I measured

Results: time, tokens and cost

Model · effort Time Output tokens Total tokens Cost Game code
Sonnet 5.5 · medium 37 s 4,100 115,073 $0.25 198 lines
Opus 5.5 · medium 52 s 6,299 133,428 $0.56 358 lines
Sonnet 5.5 · high 58 s 8,073 137,593 $0.30 398 lines
Opus 5.5 · high 1 min 50 s 12,376 222,854 $0.75 523 lines

Time and cost by model and effort: from Sonnet medium at 37 s and $0.25 to Opus high at 1 min 50 s and $0.75

ccusage measurement record: tokens and cost for Sonnet 5.5 and Opus 5.5 at medium and high

Comparing the four games

The four brick-breaker games built by Sonnet 5.5 and Opus 5.5 at medium and high, side by side

All four games ran without errors and had everything the prompt asked for (2 levels, score, 3 lives, keyboard and mouse controls). The difference is what each one added on top.

Model · effort What it added
Sonnet medium Rainbow bricks, a checkerboard level 2 with a top row that takes two hits, pause
Opus medium Rainbow bricks, bricks that take 2–3 hits (with hits left shown), pause and restart, auto-pause when the window loses focus
Sonnet high Particle effects, saved high score, level-clear bonus, narrower paddle and faster ball in level 2, auto-pause
Opus high Particle effects, saved high score, clear and lives-left bonus, touch controls

Detailed review by run

I played each game and checked the code alongside the summary each model left at the end. The Opus 5.5 medium and high reviews are in the effort comparison.

Sonnet 5.5 medium: 37 s, $0.25

Sonnet 5.5 high: 58 s, $0.30

Hands-on impressions

This is how the two games felt to play, plus what I've found using Sonnet while building games. It's a feel, not a measurement.

Sonnet medium: plain, but it works

It's really simple, with no game effects and no hearts, so it feels flat, but functionally it works fine.

You can see the difference right away. Bricks just disappear with no effect, and lives are shown as the text "Lives: 3" instead of hearts. Still, nothing the prompt asked for is missing: score, 2 levels, 3 lives, keyboard and mouse. Read as a checklist, it passes. Played as a game, it feels unfinished. For "let's just see if it runs," that's enough.

Sonnet high: Opus high level, with one weak spot

It's work on the level of Opus 5.5 high. The particles came out well. Every brick throws off pieces when it breaks, which feels completely different from medium. With a saved high score and a level-clear bonus as well, on screen alone it holds up next to Opus high.

But it made the two-hit bricks so that the player can't tell them apart. In the code, they're marked only by a thin white border and fade a little after the first hit. From the player's side, a brick that looks like every other one doesn't break when you hit it, which can feel like a bug. The feature is there; the finishing touch that shows it to the player is missing.

Using Sonnet day to day

Even when I described what I wanted in detail, it often didn't come out quite right. It can build the features, but getting to the detail I want means asking for more again and again. So I think I went through the build-fix, build-fix loop more often than with Opus.

The two-hit bricks in this Sonnet high run fit the same pattern. It built the feature "bricks that take two hits," but the detail "so the player can see it at a glance" would take another request.

What that means for cost

This test was a small game finished in one request, so that difference didn't show up in the numbers. As simple arithmetic, two more Sonnet high requests of the same size bring it to $0.90, more than one Opus high run ($0.75). Real fix-up requests vary in size, so costs vary too, but the more rounds of fixes you need, the faster Sonnet's lower price advantage shrinks.

Which model for which task

Which model for which task: Task, Pick, Why

Recommendations combining the measurements with hands-on use.

Task Pick Why
Simple edits, prototypes just to see it work Sonnet medium Fastest and cheapest at 37 s and $0.25
Straightforward coding, new features Sonnet high 46% cheaper than Opus medium, results close to Opus high
Work where details have to be just right Opus medium–high With Sonnet, getting the details right took more fix requests
Output where polish matters Opus high Most expensive ($0.75) but missed the least

Verdict: Sonnet high for straightforward work, Opus for detail

FAQ

How much cheaper is Sonnet 5.5 than Opus 5.5? Per-token prices are 50% lower for both input and output. In this test Sonnet also used 35% fewer tokens, so the actual cost at the same effort was 55–60% lower.

Can Sonnet 5.5 build a game? Yes. In this test, both Sonnet medium and high built games with every requested feature and no errors. High even added particle effects and a saved high score.

So when should I use Opus 5.5? When there are many details and they need to be exact. Sonnet was enough for work that's done in one pass, but detailed requirements often took several rounds of fixes.

Run the numbers for your own work

In the coding agent cost calculator, enter task size and tasks per day to compare a month on Opus 5.5 and Sonnet 5.5. Check a single prompt's cost in the token counter. For the differences between Opus 5 and 5.5, see Claude Opus 5 vs 5.5.

Measured October 9, 2026. Costs are ccusage conversions at API prices; results can change with model and Claude Code updates.

Sources

More articles

Enter task size and tasks per day to compare a month on Opus 5.5, Sonnet 5.5 and GPT-6 Sol.

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